

The road to restoration is straightforward: find and activate the air purifiers, delve deep into the heart of the island in question, and do some light puzzle-platforming to reconnect the power supply and get the giant the energy he needs to wake up and keep working. It’s Mo’s job alone to keep the air above clean, and when the giants all suddenly stop functioning at once it’s up to her to travel to each and get them going again. At a young age she was entrusted with the Omni-Switch, a staff that allows her to maintain a system of air purifiers created and operated by four centuries-old giants toiling deep underground. Among those who survived and refused to leave are Mo and-by extension-her family.

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It’s a strikingly mature narrative masked by incredible art direction full of color and life, and the fact that it feels so natural to play is just icing on the cake.Ī terrible airborne blight has stricken a set of islands and decimated the population therein. What starts out as a straightforward journey to save a set of islands quickly turns into an examination of pride and the damaging aftereffects of trauma. Minute of Islands is a somber, delicate tale that exemplifies the “tip of the iceberg” analogy.
